<MagicItem Name="Calming Oils">
  <Aura>faint abjuration</Aura>
  <CL>5</CL>
  <Slot>none</Slot>
  <Price>1,000 gp</Price>
  <Weight>-</Weight>
  <Description>A vial of calming oils help to lessen the rip and fury of great storms, reducing the winds (and the dangerous swells they create) in a 50-foot radius by one step (see page 439 of the Core Rulebook). This radius is measured from the person or ships deck onto which it is poured, and travels with the oiled creature or surface if it is in motion (such as a ship under sail). If a spell that affects the wind, like control weather or whirlwind, would affect an area under the effect of calming oils, the spells caster must make an opposed caster level check against the potions caster level or the spell immediately ends. The oils effect lasts for 1 hour, after which time the weather returns to normal. If Gozreh is your patron, you may drink the oil to give you water breathing for 1 hour.</Description>
  <Requirements>Craft Potion, water breathing, wind wall</Requirements>
  <Cost>500 gp</Cost>
  <Group>Potion</Group>
  <Source>Faiths Of Balance</Source>
  <AL>
  </AL>
  <Int>
  </Int>
  <Wis>
  </Wis>
  <Cha>
  </Cha>
  <Ego>
  </Ego>
  <Communication>
  </Communication>
  <Senses>
  </Senses>
  <Powers>
  </Powers>
  <MagicItems>
  </MagicItems>
  <Destruction>
  </Destruction>
  <MinorArtifactFlag>0</MinorArtifactFlag>
  <MajorArtifactFlag>0</MajorArtifactFlag>
  <Abjuration>1</Abjuration>
  <Conjuration>0</Conjuration>
  <Divination>0</Divination>
  <Enchantment>0</Enchantment>
  <Evocation>0</Evocation>
  <Necromancy>0</Necromancy>
  <Transmutation>0</Transmutation>
  <AuraStrength>faint</AuraStrength>
  <WeightValue>0</WeightValue>
  <PriceValue>1000</PriceValue>
  <CostValue>500</CostValue>
  <Languages>
  </Languages>
  <BaseItem>
  </BaseItem>
  <id>1078</id>
  <Mythic>0</Mythic>
  <LegendaryWeapon>0</LegendaryWeapon>
  <Illusion>0</Illusion>
  <Universal>0</Universal>
</MagicItem>